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Still, as things stand, this really is a real quality title. The game is still not complete, as it could definitely use more game modes (I want to see a weapon-independent mode and a better team mode), and there needs to be a better balancing of weapons. It is free, has a relatively small file size, is fun, features brilliant graphics (but they’ll look fairly normal if you’ve played Madfinger’s other games!) and most importantly has sound shooting mechanics. If playing competitive shooting matches against real players from around the world is your type of thing, then you have got to give DeadzZone a try.
Shadowgun deadzone update android#
Still, as long as you stick to your Android device, this won’t seem like much of a problem. Framerates however could be improved I believe, since running the game on my iPad 2 yielded a much smoother experience.
![shadowgun deadzone update shadowgun deadzone update](https://i.pinimg.com/originals/df/c5/91/dfc591087d6b07af54275cb163f3fdfd.jpg)
Performance wise, the game is pretty stable, and lag is virtually non-existent should you stick to the server closest to you. I actually was bracing myself for a far worse IAP implementation here, and I tip my hat to Madfinger for such a noble and non-obnoxious IAP scheme. All these don’t affect the gameplay one bit and are merely cosmetic. The IAPs to get the premium gold currency will also allow you to buy hats and extra skins. Just to give you an idea, $1.99 will get you a one month subscription, which is pretty fair I’d say. You can subscribe to a premium account to get 50% more cash and XP, as well as the currently non-existent voice-chat feature. Naturally, suspicion of unbalanced gameplay that leans heavily towards IAPs may arise, but I’m happy to say that the model used here is really pleasant. One issue here is the voice chat that premium users have access to – it doesn’t seem to be working, though I do hear occasional static noise.Īrguably, what most people might be worried about is the fact the game’s free. Also, if you put on headphones, you can listen to others’ footsteps and which direction it’s coming from, so it can help to keep you more aware of your surroundings especially in the Deatchmatch mode. The game has ragdoll animations for deaths too, and all in all, whichever graphics setting your device can best handle, the game is pure eye candy.
![shadowgun deadzone update shadowgun deadzone update](https://phandroid.com/wp-content/uploads/2013/04/Shadowngun-Deadzone-2.0-update-maps.jpg)
Setting it to ‘ultra high’ will lead to console-quality graphics effects such as water simulation, particle effects and advanced lighting among other things. Moreover, there are varying graphics setting levels to choose from. And Madfinger show us their amazing skills at compressing games once again, as Deadzone clocks in at a mere 150 MB. The environments and structures are all rendered in detail.
![shadowgun deadzone update shadowgun deadzone update](https://phandroid.s3.amazonaws.com/wp-content/uploads/2013/04/Shadowgun-Deadzone-2.0-640x360.jpg)
This being a Madfinger game, there are no surprises really that the game scores top marks in the graphics department. Speaking of iOS, Deadzone is cross-platform between both Android and iOS, which I think is a commendable feat. Good thing because playing with a controller made a whole lot of difference and would have been a severe disadvantage to those without it, especially those on iOS. I remember the Beta version having native controller support, but it seems to be scrapped now. There are actually a lot of buttons – roll, sprint, fire and reload in addition to using your items like grenades and health regenerator. The button placement is fully customizable, and trust me, if you want to be any good, you need to shift their positioning and find a sweet spot. In terms of controls, this has a fairly standard control scheme that mimics that of Madfinger’s other shooters. However, I take issue with the balancing of the weapons, especially the rocket launchers, as many just go around shooting it aimlessly in Deathmatch mode. You probably need to try all out to see which fits your play style the best. Each of them have varying strengths and weaknesses – some fire at a higher rate, some deal greater damage, while others have bigger clip sizes. This game has loads of guns that are divided into families such as assault, plasma, rocket launcher and machine gun. Ok, so now we talk about the weapons – undoubtedly the most important aspect of any shooting game. Though at the moment if you’re highly ranked, you’ll have a tough time finding matches. As you level up, you do get much stronger, so it’s a good thing Madfinger has restricted the level range of each game. There are also character upgrades such as more health and faster movement speed. Having limited item slots means you need to take in what’s best for you. All these add an extra layer of depth to the game. There are item packs that you can use, like health and ammo regenerators, grenades and turrets. Chances are the other guys would have taken life out of each other that I can get two or more easy kills. What I usually do is go towards where I hear gunfire, and just spray my bullets there. The Deathmatch mode is really just free-for-all for the most part.